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Post by Cyborg.Monkey.Pirate. on Mar 10, 2014 14:44:17 GMT -5
Pemi has the right idea about.
It's like the difference between our world and a fantasy world. Magic doesn't exist here and isn't a real thing, but in another world is possible and something a person is capable of doing.
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Post by Wolfe M. Howler on Mar 10, 2014 22:19:02 GMT -5
We still need a main "idea" behind this world.
Like, is the moral "Magic is possible to the faithful"? Or more like "Magic can be overcome by human perseverance"?
If we don't have a core to the work, we're not going to get anywhere.
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Post by Wolfe M. Howler on Mar 10, 2014 23:06:50 GMT -5
No, there's always a core to a story.
We're not trying to shove a moral down our readers throat, we're just making the facts about our world that can be assumed.
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Post by Commander Tumbles on Mar 10, 2014 23:22:23 GMT -5
I agree with Wolfe. Without consistent internal structure, the story can quickly turn into a mess, and no one wants to dredge through a total mess.
Also, we should do our best to make sure to explain many of the intricacies before they actually come into play. If we don't, we may end up with Moffat-era Doctor Who, which, while fun to watch, is confoundedly convoluted and astonishingly arbitrary, with many things happening "Because I said so"-style, which I doubt anyone truly likes. I certainly don't.
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Post by Viempth on Mar 10, 2014 23:54:05 GMT -5
Oh man this is way different than my ideas :V Cool.
Anyway, speaking of my ideas - What I have, in brief:
The basis would be some kind of game played between the forces of creation and the forces of destruction. A sort of semi-literal, kind of video-game-esque deal. I haven't figured out the purpose, but it would likely involve either the preservation of the world/universe, its rebirth, or the creation of a new one.
So when I said it would be video-game like, I really meant it. The game involves 'levels' or 'dungeons' being spawned into the world, and I envisioned the 'players' as obtaining some kind of class abilities (one of my ideas was that being a part of the game involved fusing with some sort of spirit, which is what allows them to unlock those abilities. Entering the game with the Knight class involves merging with a Knight representative spirit. But the abilities could just as easily be innate ones which are unlocked in some special way. Also, relating to the whole putting off the trial thing from COWDYD, I thought that maybe the game has been played before, but was delayed by the previous set of players because they couldn't win. Also, if this were combined with the idea of fusion with those special spirits, perhaps said spirits were passed down genetically until the current generation, which holds the players of the reemerging game. This could result in the new players having unfitting spirits/classes passed onto them (super timid bookworm inherits barbarian spirit) but at the same time I kind of prefer the idea that the spirits should really fit the player's true selves. And of course the spirits might not actually be things. OR maybe they normally aren't, but because of the way the game was delayed the old players hang on as ghostly guides for the new generation? I kind of like that idea... Also another idea was that to tie it in with the theme of 'wishes', perhaps class abilities should be more related to individual desires? Or perhaps not to desires but to true desires/roles of the true self? Somebody might think they want to be a powerful destructive sorcerer, but would really work best and be happiest as a healer? Should classes/the game have that kind of 'knowledge'? Personally, I think it could make an interesting dynamic...)
Also, I kind of imagined that non-players wouldn't be able to directly see game monsters, ect.? So they would be almost like witches and familiars in PMMM, causing depression/brainwashing people/ect. with only players being able to truly perceive/stop them. And I was thinking that perhaps the dungeons served as spawning points for the monsters, and needed to be cleared out? Or there could be good and bad levels, some attacking and some defending? I also don't want to put the players in too much of a good set role. I prefer the idea of them as the wildcard agents of the creation/destruction conflict, able to be swayed either way (of course if we go this route we should definitely have monsters working for both creation and destruction). I think this could work while if wishes were again tied in more. Being granted a wish gives the players a sense of more individual agency, and that wish could be used for either side, or just for themselves... I still have 0 ideas how exactly wishes should come in though.
Anyway, the purpose and nature and existence of everything really depends on the underlying principles/purpose of the game... which are still undecided. :V Perhaps it comes down to 2 sides, one wishing to return to nothingness and the other wanting to make a new world, with the players deciding between (or taking neither road- a possible third option might be to preserve or recreate the old)
But anyway it seems like you all have an idea you like a lot already, so feel free to ignore this >__>
anyway i need to sleep (dammit this just became a ramble on game roles and not the game itself)
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Post by Cyborg.Monkey.Pirate. on Mar 11, 2014 0:46:08 GMT -5
Dude that idea is waaay too good to be used in something like this.
Keep that for later.
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Post by Loof on Mar 11, 2014 6:56:50 GMT -5
hi.
This isn't gonna work. Just migrate somewhere else.
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Post by Honeyman on Mar 11, 2014 11:48:44 GMT -5
So, we need a core to our story. Just what shall this core be?
And Viempth, I think you have a great idea. We might be able to use it if we can mix it in with what we got.
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Post by Commander Tumbles on Mar 11, 2014 13:08:44 GMT -5
I dunno, I'm not too fond of the whole vijeo jame aspect. To me, it seems a little too much like homestuck. I prefer the idea that there are a bunch of different universes, and each follow their own laws. We could even have one that is basically a computer game, but I don't think that should all be that way.
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Post by Viempth on Mar 11, 2014 18:39:10 GMT -5
I dunno, I'm not too fond of the whole vijeo jame aspect. To me, it seems a little too much like homestuck. I prefer the idea that there are a bunch of different universes, and each follow their own laws. We could even have one that is basically a computer game, but I don't think that should all be that way. It wouldn't literally be a video game by any means. It would simply have certain structural aspects in common with them. I just found that it was a good way to keep the idea of it being a 'game' without having to jump through all the rules inherent in basing it off of a board or card game (especially given that with those I would need to pick a specific game, whereas with video games there are more generalized structures nonspecific to any given example of the medium). Also, it just fit well with ideas that I had about players gaining game abilities and such.
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Post by Viempth on Mar 16, 2014 14:33:22 GMT -5
One things that plays a large role in my ideas is some kind of...
So you know in TTYD when you beat the Chapter 3 boss, and the Crystal Star reacts to Jolene's wishes and brings Prince Mush back? Like that. That sort of vague, wish-fulfilling good/evil unaligned maguffin. Like a less powerful Triforce, or Power stars in the Mario series.
I imagine them as playing a large role in the game, either as the main objective (collect them all!) or just because the power contained within is highly desirable. There should be a lot of them, like 49 or 128 or 218 or another good number like that (209?). I've considered that they spawn as part of the game, or them starting to appear is what heralds the coming of the game? And wither crashing down from the sky or just appearing, with the dungeons being protective barriers that their semi-sentient consciousness instinctively builds. I've also considered the existence of two larger, more powerful (more conscious?) ones, one for creation and one for destruction. Perhaps these would represent the manifest desire of the two sides, and thus eliminating one would also remove that side from being able to influence the world, thus counting as an inevitable(or automatic?) win for the other side (unless the allied players kept the fight going, or maybe not even then)? And perhaps if the two forces have these, each player manifests one as well, a representation of their own manifest desire (perhaps this would be what makes a player a player, or be how you enter the game, or be what gives you your powers?).
Anyway, all of these ideas really stem from an initial one of a kind of 'world core' as I've labelled it. The will of the world/universe or the collective will. The original idea I had was for it to start as unclaimed, with the goal being to reach it. Whoever reached it would decide the ultimate fate of the world/universe. They could also decide whether to keep the worldcore and have its supreme power, or give it up. Basically the dark dragon from Mother3 I guess? But if pulling the needles made you the dark dragon (but you could put them back in if you wanted).
--- Just some random disconnected ramblings.
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Post by Honeyman on Mar 16, 2014 16:18:02 GMT -5
Wait. I have only one question about this Viempth...
Was Chapter 3 the one about the Glitzpit?
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Post by Viempth on Mar 16, 2014 17:50:51 GMT -5
Ye
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Post by Honeyman on Mar 16, 2014 17:56:12 GMT -5
Well still, I think I really like your idea Viempth. We should do something with it.
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Post by Commander Tumbles on Mar 20, 2014 23:58:07 GMT -5
Hmm... so howzabout this for a background: Since the dawn of time, the multiverse has been ruled by many, often with each being ruling over their own, separate domain. Each universe has its own set of physical laws and rules, from which each of our characters hail. The beings are not invincible, and some have been usurped by their creations before, with a mortal (generally the slayer) ascending to take their place. Recently, however, a force from beyond time and space, long exiled, has returned with powers vast and armies even vaster, and has overthrown each of the gods and taken control of their domains. Deciding, however, that he had no interest in actually ruling them, he decided to spice things up with a game in which contestants chosen from each of the universes would fight among themselves, the victors gaining vast power (and being allowed to keep their realm intact) while the losers would have their realms utterly destroyed.
However, our characters would know none of any of what I just said beforehand, other than that they are in a game that they are told to win at all costs.
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