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Post by aquason on Apr 3, 2013 19:51:34 GMT -5
Hah no live streaming and I have a prior engagement for the next 3 hours from this post.
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Post by Pemichan on Apr 3, 2013 21:10:41 GMT -5
.... The nerdiness is so overwhelming....
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Post by Wolfe M. Howler on Apr 3, 2013 21:59:03 GMT -5
Really? Pemi, we're all on a forum for a D&D fantasy that doesn't even exist anymore. This is what makes the nerdiness overwhelming?
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Post by Cyborg.Monkey.Pirate. on Apr 3, 2013 22:27:50 GMT -5
Well it is competitive Pokemon...
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Post by aquason on Apr 3, 2013 22:28:49 GMT -5
Truth.
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Post by six on Apr 3, 2013 23:02:36 GMT -5
Competitive Pokemon is on par
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Post by six on Apr 5, 2013 1:10:34 GMT -5
Double post because I'm an entitled brat. Aqua, can you critique this?
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Post by aquason on Apr 5, 2013 2:27:51 GMT -5
Pre Game: I have no idea what your sets are but I expect Seismitoad or Torterra to lead to try to set up stealth rocks. You would probably want to lead with Armaldo or Bastiodon to try to set it up likewise.
Turn 1: You go for Metal Burst which is completely logical, Earthquake is such an obvious move to go for, although I'm not sure such an early double down for both of you would be worth it. Unfoturnately he goes for Giga Drain which was pretty much completely out of your hands. If I was in your position I would switch immediately to Armaldo because of not fearing the Earthquake or possible Stone Edge unlike Altaria. The Charizard on his team frightens me so I would have forsaken a possible kill just for those stealth rocks.
Turn 2: Bold move going for Roar. A single Earthquake would have ended your guy right then and there. It worked out which was the best you could hope for, but now he has Sun up so fire type attacks are going to do a lot. He now has a haunter out and depending on the set it could do a bunch. Depending if your Bastiodon is more Specially Defensive or Physically Defensive I would either stay in or switch out. The Haunter will probably either, Hidden Power Ground or Fighting which in my experience I think you could survive if you are Specially Defensive, a substitute, or a trick to put a choice item on you. None of these are really great scenarios but limiting that Charizard is really important now so I would go for Stealth Rocks this turn.
Turn 3: He goes for Hypnosis and misses while you go for stealth rock. This immediately clues me in that he's not choiced. Everyone would prefer to get their move locking item off first because they can't switch even after putting something to sleep. I assume your Altaria's running Natural cure so it could take a Hypnosis. The safest move would be to switch to Altaria, but roar if I think he's going to use substitute or switch and Magic Coat (if you have it) would be a good surprise tactic. Overall I think I would switch to altaria.
Turn 4: The other guy predicts your switch, you either predicted his prediction, or you just figured he couldn't hurt you enough. Either way it worked and you roar him out and he loses momentum. Charizard also takes that insane damage. Right now you are just under 100% I predict that the Charizard would probably want to Roost as it know you can't touch it besides Metal Burst. So I would probably go for roar. You can take a fire blast probably at this rate.
Turn 5: Holy Crap Stone Edge, he may have predicted a different switch or hoped for a flinch. Personally I am really biased against low accuracy moves, anything below 85% is usually unusable to me because I hate the unreliability. But most people think otherwise. Anyway my Bastiodon does not have Stone Edge as Bastiodon's attack isn't that great anyway, seems like a waste when Metal Burst doesn't rely on my incredibly weak attack stat. Anyway Charizard is down and Seismitoad comes in. Here comes the incredibly obvious Earthquake/Water STAB/Stealth Rocks. I would send in Altaria as by this point he expects you to not predict much.
Turn 6: You go for the Roar, and you reveal his Seismitoad to be a special variant when he uses Surf. Still surprised at how your opponent isn't going for the easy Earth Attacks. Kadabra gets dragged in and I predict it to go for sub, a stat boosting move, or focus blast. Armaldo takes the least from all of these and could scare it out easily. Alternatively I would go for roar if I'm super sure he wouldn't focus blast/hp ground. But at this point where he's missed every single 4x super effective hit because he though otherwise I think he would just go for it. Also sunlight fades at the end of the turn.
Turn 7: Confusion. What the fuck.
What the hell team is this. At this point I don't even know. Stone Edge again I guess to get some free damage or roar. Kadabra is so goddamn frail, that he takes that Stone Edge you sent terribly.
Turn 8: He switched to Seismitoad and you used Stealth Rock for some reason? There was no reason to so I assume you misclicked. Here I can't say this enough but switch into Altaria. Avoid stealth rocks and earth attacks. You know from before it's a special set so watch out ice beam. You could also switch into Sawsbuck and scare him out if he survives the possible earth attack but I'm not sure how viable that is if you are a Swords Dance set.
Turn 9: Does this guy seriously never guess otherwise/use the obvious attack? Anyway you switch into Sawsbuck and take the Hydro Pump very well. Sawsbuck isn't that strong defensively so I get the feeling he's choice scarfed or else he wouldn't have switch those other times. Here I would swords dance if you have it, or substitute with more emphasis on the swords dance. On my set I don't have either of those moves so I would have just used Horn Leach.
Turn 10: You swords dance and then get hit by sludge wave and ko'd. That mean's it's not choice scarf so it could expert belt. You lose your Sawsbuck, both you and me did not count on Sludge wave. Now you get a free switch of your choice. If your Altaria is a sweeper than that might be an okay choice. Sawk might be able to do some damage but I doubt it could KO without taking big damage back. You send in Sawk and I hope you know what you are doing. Seismitoad at 100% HP doesn't look like a likely KO to me.
Turn 11: Goes exactly as I expected. You use Close Combat, get 77% damage on it. Then take the defense and special defense drops and get a massive sludge wave hit. If you're choice banded like most Sawk are then he'll switch to Haunter so I would predict that switch and go to Bastiodon.
Turn 12: You don't switch and give haunter a free switch in. I hope you are expert belt or something because something is going to get a chunk taken a hit out of/a free substitute for haunter.
Turn 13: You switch out to Pikachu, which immediatly dies because Pikachu has no defences. You were either death foddering it so you could get in what you actually wanted without being hit. Or a really bad play. At this point I would send in Altaria. Instead you send in Armaldo which would work if you have Rock Blast to break his subs (but the low accuracy turns me off) if you try to use a bug type move I will lose so much respect because Haunter 4x resists bug.
Turn 14: I just lost so much respect and Haunter again uses low accuracy sleep and misses. You realize how little damage that did. I learn that is is using leftovers. Nothing on your team wants to take a sleep but Bastiodon or Armaldo are your least valuable. Sack either of them but in this case I would have Armaldo use rock blast and hope that Haunter misses again with that low accuracy hypnosis.
Turn 15: Rock blast almost KOs and Armaldo get's brought down to about half. Here's a risky play but X scisor looks like it doesn't have the accuracy issue and could still KO.
Turn 16: He switches into Seismitoad and you don't get the KO because of the rock blast resist. Here I think the seismitoad outspeeds you and will Ko with surf. Nothing really wants to take that so I would sack Armaldo here with a possible X-scisor if the gods smile.
Turn 17: Altaria switches out to take the hit, but unfortunately eats a crit and gets take down to about 40%. Because of this guy's set and no stone edge (special seismitoad remember) I would go for a dragon dance and hope to outspeed whatever comes in.
Turn 18: Draco Meteor is also fine, and the Foe's Pikachu gets sacrificed for the Altaria god. Torterra threatens out with the stone edge, so I would sacrifice/switch in Armaldo here.
Turn 19: Draco Meteor does a surprising amount of damage consider the -2 Special Attack, but you can't touch him with this low special attack. You have to switch or let Altaria die, and at this point I honestly think Altaria is more valuable then Armaldo.
Turn 20: Draco Meteor Again? Seriously this is just getting stupid. The switch into Haunter was lucky as it was at 1% health. But your special attack is literally the lowest it can be debuffed. He then switches into Kadabra which outspeed everything on your team and can pretty much kill everyone. Choose something to sacrifice and then have the rest kill everything else. My personal sacrifice choices are Armaldo or Altaria because Altaria is at too low HP to survive a hit anyway and Armaldo because he can't do much.
Turn 21: Altaria dies no big shock. Now I forget how much hp your Armaldo has but if it manages to survive the hit then yay. Also what the hell why does it have confusion and Psychic. Instead you switch into Bastiodon which can take the Psychic hits, since entry hazards won't do anything to him I would just Metal Burst.
Turn 22: Metal Burst easily Kos and now the team is pretty much wide open. Sawk can kill everything with Close Combat so all that's really left is to let something die so Sawk can get a free switch in. He sends in Seismitoad so I would go for Metal Burst or Roar.
Turn 23: Bastidon dies long live Sawk (Hopefully). Sawk comes in and will rip everything apart with Close Combat.
Turn 24: Close Combat.
Turn 25: Ice Punch didn't really need. So I now know you're expert belt or muscle band or some kind of elemental gem but it doesn't matter.
In the end this is just my opinion. I could be completely wrong for all I know.
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Post by Pemichan on Apr 5, 2013 11:14:11 GMT -5
I refuse to try to learn this biz.
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Post by aquason on Apr 5, 2013 23:01:27 GMT -5
It's really fun though.
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Post by Cyborg.Monkey.Pirate. on Apr 5, 2013 23:08:02 GMT -5
All I know about battling is to attack the pokemon with its weakness, and that's all I care to know.
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Post by Commander Tumbles on Apr 5, 2013 23:18:44 GMT -5
All I know about battling is to attack the pokemon with its weakness, and that's all I care to know. QFT Of course, that's never stopped me from filling my party with similar-typers and just winning through brute force.
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Post by six on Apr 6, 2013 0:31:28 GMT -5
All I know about battling is to attack the pokemon with its weakness, and that's all I care to know. QFT Of course, that's never stopped me from filling my party with similar-typers and just winning through brute force. My friend has a team in OU that's all dragon types ._.
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Post by aquason on Apr 6, 2013 17:06:04 GMT -5
Well here's an analysis of my team. Nogood (Wartortle) (F) @ Eviolite Ability: Torrent EVs: 252 HP / 252 Def / 4 SDef Bold Nature IVs: 0 Atk - Rapid Spin - Scald - Yawn - Haze Wartortle is my Physical wall and Rapid Spinner. It has good defensive synergy with Masquerain, resisting ice and rock attacks and threatening most hazard setters like Golem, Regirock and Golurk. Anything that attacks physically does not like switching into potential Scald burns and ghost types that try to spin block are forced to switch because of Yawn. Haze is my final move incase something gets behind a substitute and I really need to get rid of the stat boosts it has. The 0 Attack IVs are just there to take as little damage from confusion or foul play. Eviolite increases Wartortle's defences by 50%. Twa (Gardevoir) (M) @ Leftovers Ability: Trace EVs: 252 SAtk / 252 Spd / 4 Def Modest Nature - Stored Power - Substitute - Hidden Power [Ground] - Signal Beam The attacking half of my stored power duo. Stored Power has 20 Base Power, but with every stat boost it gains 20 Base Power. At 1 quiver dance it gets 80 Base Power, then 140 Base Power with 2. Substitute is used to avoid sucker punch, and then I use Hidden Power Ground and Signal Beam as coverage against Psychic types and Dark Types. Anglais (Masquerain) (F) @ Leftovers Ability: Intimidate EVs: 248 HP / 252 Def / 8 Spd Bold Nature IVs: 0 Atk - Quiver Dance - Baton Pass - Roost - Air Slash Masquerain is the second member of my defensive trio, and the setting up part of my Stored Power Duo. Masquerain usually switches into the predicted fighting move or bug move (4x resistances) along with intimidate to lower attack even further. After a few quiver dances Masquerain survive most special hits decently and then baton pass the boosts to Gardevoir. Roost is to recover from stealth rocks and basically any damage. While Air Slash has less power then Bug Buzz, it hits Scolipede really hard which otherwise can stop the stored power duo. The 30% flinch is also a nice bonus. Gesundite (Mightyena) (F) @ Dread Plate Ability: Moxie EVs: 252 Atk / 4 Def / 252 Spd Adamant Nature - Sucker Punch - Crunch - Ice Fang - Super Fang Mightyena is designed to turn momentum around. When a sweeper gets weakened but has super high boosts, Mightyena comes in and Sucker Punches, starting a domino effect of kills. Ice Fang and Super Fang are mainly filler moves, but Ice Fang is the only thing I have to hit Dragon Types, and Super Fang lets Mightyena do something against Bulky Wall. The Dread Plate increases Dark Type attacks by 20% which works well with having have my moves being dark type. Bastille (Bastiodon) (M) @ Leftovers Ability: Sturdy Shiny: Yes EVs: 252 HP / 4 Def / 252 SDef Bold Nature IVs: 0 Atk / 0 Spd - Stealth Rock - Roar - Magic Coat - Metal Burst Bastiodon is my Special Wall and hazard setter. The third member of my defensive, he does not mind the Electric Attack that hurt Wartortle and Masquerain, and resists a whopping 10 different types. Ground and Fighting both pretty much one-shot him, but Masquerain takes that takes almost nothing. Water is also a danger but Wartortle can take most hits. Stealth Rock is obligatory because of the insane power of Pokemon like Charizard and Articuno. Roar because of the crazy danger of set up sweepers in NU. Magic Coat to screw over anyone that tries to use taunt or a status move. And Metal Burst to get one guaranteed kill on something if he is at full health (hopefully). Xerneas's Cousin (Sawsbuck) (F) @ Choice Scarf Ability: Sap Sipper EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature - Double-Edge - Horn Leech - Nature Power - Megahorn Sawsbuck is my revenge killer. Double Edge and Horn Leach are my two STABs. Nature Power is the real achievment, bypassing sucker punch and hitting Poison types super effectively. Megahorn is the final move just to his Dark, Psychic and Grass Pokemon. The 85% accuracy is really painful but not getting walled by grass types is much nicer.
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Post by Pemichan on Apr 6, 2013 18:38:53 GMT -5
But Sawsbuck was so cute...
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