Ask ray to play a song for everyone
At the very mention of music, Ray hops on the table, gets his banjo-like guitar, and sings an adventuring tune. It isn’t an enjoyable experience for anyone.
What do you do?
-
Cast Incinerate on the guitar
You’re more of a hip-hop person…er, elf.
What do you do?
-
Sit down and pretend nothing just happened, absolutely nothing / I second / I third / I fourth / I fifth. / I sixth.
Guitar? You don’t remember burning a guitar. In fact, you actually think that you created a few guitars a while ago.
What do you do?
-
Swipe the ashes and put them in inventory.. you’ll never know..
You currently find no purpose for this handful of ashes, but surely some other time!
What do you do?
-
Next.
You decide to wait for the others to start the meeting. You also notice an odd phenomenon concerning Yhcet’s facial hair.
What do you do?
-
Good riddance. That moustache didn’t fit him anyway.Loot it.
You agree, but as you pick up the moustache a red orb starts glowing and making an alarm sound.
What do you do?
-
Wait and see what everyone else does, and do as they do.
Suddenly you find yourself in an oddly coloured abyss, falling rapidly towards a small light. In fact, this fall is so sudden that it almost seems like the animation software that could have been used to make it more natural has malfunctioned. Jane explains that the Union has been compromised, because an impostor has been to its meeting. Standard procedure requires dumping the whole Union in a random location.
What do you do?
-
Fall in a way worthy of an ambassador. Which you are.
Somehow you manage to convince yourself that you’re an ambassador. And a real ambassador falls in a very law-friendly way.
What do you do?
-
Reach the end of this psychedelic rift in space and time.
You arrive on an unknown land. The earth is black and crude and the sky stays hidden behind some sort of gas. Krinn and the dwarf , now known as Techy, start a friendly duel while they discuss the current situation. Due to the unknown location of this back-land, you’re unable to map it.
What do you do?
-
Crush dead fairy between two rocks, add ash. Use this conction as glue to put Yhcet’s/Techy’s moustache back on.
Even without having properly researched “potion-making”, you are able to crush the fairy and pour the purple liquid on the ashes. You now have a vial of purple magic powder. It lacks the capabilities needed for “glue moustache back on”.
What do you do?
-
Label it healing powder and save it for later snorting. Then go talk to Ray to shed some light on the situation.
Even without proof of any healing powers held by the powder you stick an “HP powder” label on it. Ray seems preoccupied with…rock-collecting.
What do you do?
-
Cast light and levitate on a rock and act as if its a super spooky ghost
What a waste of time…
What do you do?
-
Liquify the rock. Then liqufy another rocks until the game mechanics says you can’t.
You figure that for some reason, liquifying rocks is a good way to spend your time. But as you aim at a mighty fine looking rock your staff creates nothing but a small poof. “What now?” you think as you look at the ground with sorrow. How odd, another strange bar has appeared; this one seems to be empty.
What do you do?
-
Meditate to recharge said bar.
You decide meditation is surely the way to go with recharging bars. You activate your basic meditation and a blue aura surrounds you. You are already feeling better.
What do you do?
-
Gather the group and devise a plan as to finding out where you are and how to find a nearby town/safe place to rest
You all agree that this is somewhere you don’t wanna be. And so you set off to new adventures! The other odd individuals follow.
What do you do?
-
Next
A wild bullfrog appears. It’s about time you get a random encounter–you’ve developed quite an inferiority complex with all these high-leveled group members around you. NOW IT’S JAMES’ TIME TO SHINE.
What do you do?
-
INCINERATE!!!!
As a mage without mana, you are useless…the frog has the best of you. Luckily, as a player character, your death is permanent only after your HP drops below -5, which is after the official end of any random encounter. Your undead cleric quickly heals you.
What do you do?
-
Give her an appreciative kiss (maybe pick her some flowers if there are any over the next hill). And NEXT.
Elves are not allowed actions of this kind towards another species; it’s every elf”s duty to maintain a clear race . It was bad enough when half-elf, half-humans were around. Besides, as a dead being, Jane has a 0.15% chance to appreciate the gesture, and you’d rather not take your chances. “NEXT” sounds pretty good right about now; Jane offers forming a party, at least until you are all safe. This would allow experience distribution AND multi-attacking of enemies.
What do you do?
-
Agree with Jane, and have the party strike a totally cool pose.
Ahh…parties, the backbone of any adventure. You all try to look as cool as possible for your team photo. Wait–when did Ray make that stone guitar? Well…that doesn’t worry you, because it just so happens that this is the 50th and thus milestone panel. You receive a 25 pixel boost! This is used to inform you that this party needs a name–please select one.
-
I agree that “i second ixcaliber” is a great party name
You beg to differ…there’s no real need to choose a name just yet.
What do you do?
-
Ask Jane how to restore mana. She uses spells, she HAS to know.
Indeed she does. Jane has knowledge in most subjects concerning this sometimes pixelly world.
What do you do?
-
Im not a simple mage!
You should be feeling pretty stupid by now. Ten years in magic academy and you still have no idea how adventuring is supposed to work. On top of that, you’ve stumbled upon an orc village, not friendly either–it was getting dark anyway, so it’s a perfect opportunity to regain some mana.
What do you do?
-
you receive yet MORE information from jane
As an elf you don’t have the power of sleeping. To pass the time during everyone’s rest you request more information from Jane. She instead duplicates her rulebook and passes you a copy. This giant pool of information should answer all questions regarding pretty much everything you’d like to know really.
What do you do?
-
Let’s do some research on sub- and multi-classes. Those are bound to be useful.
Indeed they are. Check out the rulebook page located on to the left on the sidebar to see all the new information.
After hours of reading (the book is written in human so it’s hard for an elf to read it easily) your mana is replenished and your teammates are waking up.
-
Carry on your adventure and battle a monster to see if the book helped.
Nope. Not that it was meant to boost your combat capabilities in the first place, but now you can be certain.
What do you do?
-
Liquify the orc.
You defeat the orc, earning yourself 20 Exp. You still have six bars of mana left and about…20 orcs to go.
What do you do?
-
Invisble! Now! Raid their homes for items!
Using one mana bar, you cast Invisibility on yourself. There, now it should be safe to enter a tent, so you direct yourself toward one. Wait, I believe you’re forgetting something…oh, never mind, the orcs are too distracted to notice the flying clothes.
What do you do?
-
Take off your clothes.
You take off your clothes and enter the tent. It’s orc-free, but bounty-rich. Various magical items and food can be found here.
What do you do?
-
take the MAGICAL STAFF, its not a spear, and everything else, and make like a tree and get outta there!
You are only entitled to one magic object and a share of gold equal to or lower than 1/5th from the total bounty, one of the cons of being in a party. As you wield the crystal staff, it acquires your colours. The group is almost done with orc slaying.
What do you do?
-
Help the group finish of the orcs.
A little fire should finish them off. Sadly, you yet again see the error smoke come out of your staff. Looks like you still have a few levels to gain before you can use that staff.
P.S. The invisibility spell is wearing off.
What do you do?
-
Get yo clothes on fool!
Some sort of insane pirate appears and makes you put your clothes back on. Who keeps opening these portals anyway?
What do you do?
-
Next
As you argue with this very angry person who you think is a pimp of some sort, a shadowy figure monitors you. Not that you’re aware of that…there’s no possible way for you to know. You’re not actually sure what this crazy game master is talking about.
What do you do?
-
threaten the pirate with ninja-fu and then remain pantsless.
Where did he go? Don’t you just hate it when people leave when you’re naked? Jane is nearby and uses the spell she once thought to be useless, but is now proven otherwise. On the plus side, you’ve gained some EXP now that the orcs are defeated.
What do you do?
-
Make up an excuse for being naked.
You try to explain, but you are way to preoccupied with dressing yourself that you don’t manage it as expected.
What do you do?
-
Explore and try to find a city.
No cities nearby, but you spot the entrance of a dungeon. There seems to be an info note by its door…umm, hole, a skull on a stick and a crate conveniently labeled “Torches”. Not that you would know; you’re still far from the dungeon itself. But seeing as it’s a dungeon, you just assume that such a setup would be present.
What do you do?
-
go in it
You walk into the dungeon…whose name you decided not to read. The shadowy figure continues to follow your adventure.
What do you do?
-
Next
Meanwhile, back in the dungeon: Ray failed a spot check, as did he fail to search for traps. This whole role-playing thing is confusing…it doesn’t matter really; it’s a fact that Ray is hanging from a rope.
What do you do?
-
Keep him there.
The party agrees that the journey would be safer without Ray. You can just pick him up on your way out, unless of course there’s another exit/entrance to the dungeon. It’s risks like this that make life worth playing…I mean living!
What do you do?
-
Cast light because none of you grabbed a torch.
You cast light from your staff. This nullifies the mana cost for casting, and you reveal a big stone statue. There are two doors leading to different locations. Using your generic dungeon knowledge, you assume that one of those leads to treasure before reaching the final goal, and the other contains monsters, which are always good for EXP.
What do you do?
-
split up into groups of 2
You decide that the only way to explore the whole dungeon (you don’t want to miss out on any magic items, now do you?) is splitting up the party. The question now is: who to take?
What do you do?
-
Take Techy and talk about manly things while walking.
Ah yes, a manly conversation is just what you need. Techy begins by suggesting that the purple petal, pink leaf flower of mount Riahj has got to be the most beautiful flower in the world. While you agree that the purple petal, pink leaf flower of mount Riahj is lovely, you remind Techy of the orange rose of poshness +2.
What do you do?
-
Turn around and see the red eyes. Then poke them.
Your bare fingers hit the hard rock wall. It hurts…a LOT. That will teach you to poke into imaginary eyes; I mean, really, why would you think there are eyes on a wall?
What do you do?
-
What are you talking about, this was obviously intentional, and unquestionably beneficial.
I honestly don’t know how the story could have progressed without that action. A job well done, young elf! Now if only the pain wasn’t so unbearable.
What do you do?
-
NEXT
The shadowy figures discuss your demise.
What do you do?
-
Start doing jumping jacks in an attempt to raise your level, so you can learn that shardy figure. 4.5? Psssh!
Remind me–what was this supposed to accomplish?
What do you do?
-
Realize you’re getting nowhere and venture deeper and don’t stop till’ something actually happens, which will probably actually get this story going.
Like finding tons of golden coins and gems?
What do you do?
-
Swim in gold like Scrooge McDuck.
A swimming duck? You’ve never heard of such nonsense. And yet, this is truly a glorious day and cannot be ruined by ANYTHING.
What do you do?
-
Ignore my warning again and dont check for traps or anything evil.Loot away
Certain that there is no possibly danger in this dungeon, you just store all the gold you can, then direct yourself toward the exit. The girls are probably waiting.
What do you do?
-
Skip giddily towards the exit.
Skipping is not an option. You can now feel the full weight of the gold, and it’s beginning to really slow you down.
What do you do?
-
Cast levitate on you and the bag then skip gidily towards the exit
There is still the matter of the dungeon boss.
What do you do?
-
The boss is just an illusion of the Shadow. Continue your skipping.
You’re pretty sure by now that this dungeon holds no real enemies, so you continue. Sadly, an illusion it is not.
What do you do?
-
Wet your robes.
Waaaay ahead of you…
What do you do?
-
Question why you always do something funny instead of actually fighting.
Good question, perhaps you should think about it when 20 meters of animated rocks AREN’T trying to kill you.
What do you do?
-
Get killed.
{No picture}
You let your life in the hands of the giant rock-orc. He slams you into the some sort of slime on the ceiling, and you are reunited with your female party members.
What do you do?
-
Techy to the rescue!
Yeah, you wish…
What do you do?
-
There is a chance that the “HP powder” might be a dispell magic potion Throw some on the slime.
Hoping that for the plot’s sake this power has magic dispelling capabilities, you ready a handful of it. But just before you throw it some god-awful noise makes you get some sort of seizure. There goes about half of the powder.
What do you do?
-
See what the noise was.
Ray’s here…honestly, it’s hard to decide on an emotion about the situation.
What do you do?
-
Watch Ray do something stupid to defeat the boss, or free you.
You have a pretty good idea how the world works now, so you leave it to the most incompetent party member to rescue the rest.
What do you do?
-
Download cheat engine and give Techy unlimited health.
That’s silly–you’ve clearly been in possession of Cheat Engine this whole time. Sadly, your Hax0rz level is too low to use it.
What do you do?
-
Incinerate your hair off you have to make your sacrifice.
Burn Techy’s hat, you say? The sticky ceiling’s respiratory hole is absorbing the smoke from the hat and coughing; all the party members are launched downwards.
What do you do?
-
Do a little dance.
Gravity or not, you’re having your victory dance.
What do you do?
-
Conjure yourself bouncy.
Don’t know how to “conjure bouncy” myseEEEELLF…there goes 3/4 of that strange new red bar.
What do you do?
-
Watch everyone else lose 3/4 of their new red bar when they fall on the ground.
Oh, for the love of…they just had to be close enough for Jane’s advanced levitation spell, didn’t they?
What do you do?
-
Get outta’ the dungeon.
My word, can it be? Have you actually leveled up for the first time? Oh, how proud we are. Now to go distribute all your newly earned points.
What do you do?
-
Allocate skill points.
This the first time you get to distribute your various points so we at WDYD.net have prepared a simple guide.
Step 1 – You have to choose one of the four classes to assign a class point to it. Right now this step is unavailable, since your first 5 levels have to be allocated to your original class.
Step 2 – You have to choose where the three stat points will go. They can be distributed to STR, DEX, INT or CHR.
Step 3 – You have to select a Skill/Spell pack. Each of these packs contains three spells or skills that will become available.
What do you do?
-
2 INT 1 STR Choose Transformation..it will come in handy..
{No Pic}
Indeed it will. You watch as a second magical bewb appears inside your staff. Its colour has now switched to dark blue.
What do you do?(Note: There is no picture for this page)
-
Petrify Ray’s bagpipes.
Ahh, now to begin a new adventure. To ensure peace during your future travels, you destroy Ray’s current musical instrument of choice.
What do you do?
-
Beg Jane for a heal.
{No Pic}
Booooooring…
What do you do?
-
Locate nearest tavern for some after-dungeon unwinding.
You’re in luck. As you turn around, you spot “The Greasy Goose”–a tavern famous for its sleaziness, no windows and plenty of back doors. Surely, this place will be excellent to rest for the night and your loot from the dungeon should cover all expenses. It isn’t nighttime yet, so you might want to play some parlor games, check the message board for new quests or recruit party members.
What do you do?