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Post by Pemichan on Nov 7, 2013 2:49:46 GMT -5
(*Resists urge to be a negative contributor* I have recently discovered that I can not be asked to work in groups due to past experiences.)
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COWDYDF
Feb 7, 2015 20:58:59 GMT -5
Post by Pemichan on Feb 7, 2015 20:58:59 GMT -5
SO
Who's got a plot I can script? C'mon, we all have a ton of ideas. Let's share.
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COWDYDF
Feb 15, 2015 1:49:34 GMT -5
Post by Viempth on Feb 15, 2015 1:49:34 GMT -5
Weeeeeelllll I actually think about this surprisingly often
I don't actually have a full plot, but I do have some ideas, based on the original COWDYD ideas + other stuff. I will now try to explain it concisely in a way that conveys it sufficiently??
Basic shit: So, there are two forces- let's call them 'creation' and 'destruction', or perhaps the more flavorful 'light' and 'dark'. At a time in the distant past relative to the story, these forces, or an extension of them, waged war across the world. Each of was trying to gain access to the Worldcore- a sort of interface for the essence of the universe (planet?). The Worldcore is naturally blank, so it will take on the desire of whoever first obtains it- and then that desire will be written into the very fabric of being. Each side in this war empowered an equal number of the planet's (galaxy's? universe's? really not sure on what the scale of the story should be tbh) inhabitants that they deemed most likely to aid them. These chosen gained the ability to directly enforce their deepest desires, just like the two forces can (albeit on a smaller scale). They would act as wildcards of a sort- able to side with either force, or to seek the core for themself. The 'players', however, deemed that the world was not ready for the trial. They succeeded in sealing away the trial, and their consciousnesses with it. When the trial inevitably started again, each of them was bound to the mind of one of the new set of players, to act as a source of power and guidance. This second run of the trial is the story! (the first set of players is based off of us, as a reference to original COWDYD ideas)
So, I imagined that the manifestations of people's hopes appeared as sort of star-shaped crystals. Each player has one pop into existence to activate their magic, and Light and Darkness both have a massive super-special one, because they're the primal forces of reality and narrative as opposed to mere human wishes. The Worldcore looks like a big ball of swirling power and many, many stars. The impetus for the trial (what should the trial be called?) to begin is the Worldcore 'reaching maturity', I guess? (Not quite sure what determines that). I think that because of this, as the game is played, little sprouted off Worldcore bits start to fall from the sky, or rise from the earth, or something. Essentially, reality stars to become saturated with the raw essence of reality that the Worldcore provides access to. So tiny blank wish-stars begin to 'condense'. Like the Worldcore, these can be claimed and imprinted, increasing the power of the person who claimed it to do the whole magical imprint their will on reality thing.
A 'player's' (chosen? exalted? magus? what should they be called?) magic is their deepest desire, the need most fundamental to them. What powers they get are a direct reflection of their personality and true self, or essence of being. I had, at one point, a sort of class system that I could elaborate on, but these current ideas of mine don't really gel with that- the players' magics are too individual, I think. What do you think? I might draw up an explanation of the classes anyway tbh.
I also have some ideas about other fundamental forces (Preservation?) making a lesser appearance, but ehhh.
I have a few character concepts about the new players! One had the wish to never be alone again. Her magic, rather than being internal, is externalized as a giant fancy purple cat (purple is sort of their color). The cat fights for and protects them. They gain the power to form empathetic bonds with people they care about, and leap to the location of anyone they're bonded to instantly Another is an antagonist! They desire to end all suffering. And while they admire doctors and the like from a distance, they think that those who try to heal and help others are merely treating a symptom. To truly end suffering, they are going to end existence. To live is to suffer, after all. And this player is going to save everyone. Powers include basically just instantly erasing chunks of reality, or maybe causing instant, sudden death- no physical cause of death, just immediate end of consciousness. Another player wants to be the very best. Like no one ever was! Actually though, they have major feelings of inadequacy and their magic basically just straight up makes them super strong, fast, and intelligent. Everyone looked down on them, called them weak and stupid. Now they'll show the world just how wrong it was to write them off as a failure. The fourth player idea I have is someone who seeks the truth of what happened re: important backstory shit. They can, among other things, traverse time- allowing them to finally see the truth firsthand (this one is the least developed and sense-making ish idea tbh).
Feedback, please- tell me what you think! What is the exact nature of the warring forces? What do you think of my player ideas? Who should the other players be? Who and how many of us were G1 players? What should the precise nature of the trial be? What should everything be named? What is the setting like? Should the G1 players be mindghosts, or literally show up again? Are there any parts of my ideas you especially like/dislike?
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COWDYDF
Feb 18, 2015 22:32:18 GMT -5
Post by nightclaw on Feb 18, 2015 22:32:18 GMT -5
The trail should be called something uncliche, things like 'the games' or 'the grand trail' or whatever are pretty tired ideas. How about The Dichotomy. That word is fun as fuck, and it fits the idea of two warring factions et cetera. As far as the players, how about Dykes. Like, a bastardization of Dichotomy, to dich, to dyke. It's fun like that.
I like the... basically everything you said, vivi, it's pretty rad, but how are we gonna write the characters? Like we all write for the one character that our soul gets put onto, sort of like a collaborative storytelling/roleplay? That's the only really reasonable way I can think of it.
OR or ORRRR! We could sort of jump around with the chapters, sorta like how WDYD did with james, his daughter, and that one demon fagoloid, but much more rapidly, like, ever chapterish?
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COWDYDF
Feb 21, 2015 19:42:41 GMT -5
Post by Viempth on Feb 21, 2015 19:42:41 GMT -5
Thanks a bunch! The Dichotomy is okay, but imo it sounds a bit too... passive, I guess? More like a constant fact than an event or war. As for the writing, I guess both those ideas could be okay? I honestly haven't thought as far as making anything, yet. I've just been thinking about setting/rules/characters/plot etc.
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COWDYDF
Feb 24, 2015 22:02:53 GMT -5
Post by nightclaw on Feb 24, 2015 22:02:53 GMT -5
Thanks a bunch! The Dichotomy is okay, but imo it sounds a bit too... passive, I guess? More like a constant fact than an event or war. As for the writing, I guess both those ideas could be okay? I honestly haven't thought as far as making anything, yet. I've just been thinking about setting/rules/characters/plot etc. Well does it really have to be charged? I mean, it was inevitable that the 'light' and 'dark' forces would eventually have to fight, so something passive would be closer to like, an acknowledgement, not necessarily a super emotionally charged fight.
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COWDYDF
Feb 26, 2015 1:11:56 GMT -5
Post by Commander Tumbles on Feb 26, 2015 1:11:56 GMT -5
Schism?
I'm really fond of the flavor of V's idea. Perhaps the players could be called Lords, thus implying that they inherently have more power than the average NPC, having been reincarnated from the ashes of the old. Plus I like the sound of it. Order and Entropy could also be two sides, set in a dying world sort of setting where the followers of Order could be attempting to rebuild upon the ruins of the old, while Entropists are attempting to bring it all down, perhaps so they can rebuild it later, but that's not so much a concern of now. Another name could be the Resurgence and the Rebirth.
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Post by Viempth on Mar 1, 2015 1:25:04 GMT -5
Thanks! Im glad you like it. I'm not sure about calling them Order and Entropy though? At least as far as I imagined the two forces, they weren't so much order/chaos as creation/destruction. In some ways the 'dark' force is actually the more ordered one. When everything is dead or destroyed, nothing happens to disrupt that order. On the other hand, living things are always messy and chaotic, and creating new stuff just adds yet more stuff. But the two forces aren;t really defined right now, at least for me. Which is really a major thing to consider- what exactly do these two primal forces stand for? Lords might be alright. The connotation of royal or noble status certainly changes the feel of the whole thing! Personally, I've been considering more neutral terms, like 'chosen', 'entrusted, 'player', and 'contestant'. But those are kind of boring :/
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COWDYDF
Mar 3, 2015 15:40:00 GMT -5
Post by Commander Tumbles on Mar 3, 2015 15:40:00 GMT -5
Makes sense. Was just throwing a few more ideas out into the broth. And yeah, I think something like Lord would fit into the primal feel your setting already has, and would give the player more of a sense of freedom and certainly more power than they would otherwise, which I feel might be appropriate. However, it definitely does change the tone of the contest, from your more sci-fiesque to a more epic fantasy work. Thus, it probably wouldn't work as well with your other idea of the old players' minds being bound to the new, but would certainly work if the new players were reincarnations of the old. Thus we would have two possible variants of the setting. In both we have the last batch of old players sacrificing themselves to protect/contain/whatever the Worldcore. In the first, their bodies are either dead or in stasis, and their minds are bound in some way to the new, either by their own choosing or by some other reason. This would give the 'players' a reliable source of information and skills and whatnot that they can use to get through the trials. In the other, the old players would most likely be dead, and their souls moved on to the next host; their memories would largely be lost, but their powers would remain for the players to unlock and use. This would give the players their own sense of agency without making them feel constrained by whatever their voice was telling them to go do. It would also create a greater sense of mystery surrounding what exactly could have befallen the old group, which we could play around with. Also, I had another idea. I really like the idea of the players changing form should they tap into their old power,taking on aspects of the old players. This could be either a partial or a full transformation, depending on how much power they choose to use, or can use. The one on the left is the normal state, a masked illusionist with tattered robes and a cloak made of numerous feathers from numerous types of birds. His "Lord Form" (or something like that) would have his mask sort of fuse with his face and his cloak change into a set of chromatic wings. EDIT: Forgot my last idea. The overall setting, instead of being set to one world, which may be too 'small' in scope (and raises a lot of questions regarding all these races and tech levels) or in a conventional space setting, which may to large. We could go for a layered world setting, in which each plane is metaphysically stacked on top of each other, like an onion (or an ogre), with the Worldcore being the heart or it all. It could lead to a grand adventure in which players have to find the entrance/portal/whatever to the next world down, and then complete the trial required to pass through it and move on.
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COWDYDF
Mar 3, 2015 19:05:31 GMT -5
Post by Viempth on Mar 3, 2015 19:05:31 GMT -5
If we were going with 'royalty' type words, I would suggest Heir. A Lord already rules a thing, but an Heir is set up to inherit power but doesn't have it yet. Just like the characters are trying to get the Worldcore's power, if that makes sense? Although overall I think I'm still not so sure about using royal-type titles. It sort of implies inherent right or superiority or power, whereas, at least as far as I imagined it, the candidates are selected because the Powers (Domains? Other names?) think that they will be most useful. The characters are less rulers, I think, and more like pawns. Who can become the most powerful piece on the board if they get the Core huh it kind of works as a metaphor. Anyway.
I, personally, prefer the idea of mind-ghost advisors. But of course, I'm the one who suggested the idea. I think that it would have potential for fun interactions and plot stuff ((Sudden Idea- A Light-picked G1 player bound to the mind of a Dark-picked G2 player??)), and I guess I just like the idea of it. Idk. Speaking of which, It's funny that you mentioned that about taking on aspects of old players, b/c I imagined that the G2s could sort of temporarily fuse spirits with the G1 ghosts, borrowing their power and taking on aspects of them. Also, I kind of imagined special gear/outfits for candidates? becum meguca
I really like both of those designs! It's cool how you gave them similarities but still had the powered-up one look different enough that it really carried across the idea that they were partly a different identity, while still being sort of the same person.
I also kind of like the idea of multiple planes, which actually reminds me of an old idea for that one other time we shared ideas! My original idea for the setting of this story was... a lot more whimsical I guess? And vaguely Paper Mario/SMRPG inspired. I might draw up a map later. But disregarding that, I think a multi-plane idea might work and we should figure it out more.
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COWDYDF
Mar 3, 2015 20:48:16 GMT -5
Post by Commander Tumbles on Mar 3, 2015 20:48:16 GMT -5
Heir could work too. Perhaps Lord could be what their fused forms are called, or maybe what the old players or known as. Or maybe not, who knows. Mind buddies could be a good thing as well, but maybe there could be rules so that they're not too cheesy. Like, maybe on the upper levels their minds are still relatively fractured, but as the player delves lower their memories slowly return and their minds become more collected, allowing themselves to align themselves better with their host, thus giving the host a greater range of their powers as well as information that they couldn't get before.
I'm mainly concerned about that because I had a vague idea for a twist with the Core, where perhaps accessing it will allow a great primeval beast to emerge, or otherwise having some major side effect that would cause all of the former [Title]s to sacrifice themselves. Then when they reform and attach themselves to the new players later on, all they can remember is that they need to find the Core, and thus the quest is born. It's only as they get nearer and nearer to the center that they begin to have more and more reservations about accessing the chamber. I mainly just have the image of the Core surrounded by an orbiting ring of silhouetted, desiccated bodies, which finally begin to crumble into dust as the players reach the final chamber. I am not yet sure how the two warring forces figure into this.
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Post by Pemichan on Mar 4, 2015 2:31:47 GMT -5
There is so much writing and I have pain medication sorry guys Ill remember to come back maybe.
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COWDYDF
Mar 7, 2015 18:48:55 GMT -5
Post by Viempth on Mar 7, 2015 18:48:55 GMT -5
Hope you feel better, Pemi!
You idea for a twist sounds pretty different from my ideas re: trial cosmology. I guess I would need to know more about it to really hash it out with you (+other people c'mon guys say something).
My ideas for how the body sharing worked were pretty basic. The previous player's spirit was just sort of a ghosty hallucination that only their host could see/hear/ect. They didn't actually have any control over the body. I have two ideas re: the older player's affecting the world- either control of the body is temporarily given by the host so that the older more experienced player could channel their abilities (basically possession but the host agrees to it); the G1 player is 'summoned' and the ghosty mind form is temporarily a real(ish) thing (probably for a super short time like just long enough to cast one spell or something); or the two players 'fuse' together melding mental, magical, and possibly physical attributes.
Also, do you have any further thoughts on the scope/layout of the story? Is it planetbound, universe-wide, bridging several planes of existence, something else? I think that decision might in part depend on the Worldcore's nature. Is it the key to the universe's essence? If so, it would be weird to have a story only on one planet. Is it only the core of one planet? That seems a little odd for some reason. Or is it the product of a specific sentient species reaching a certain point of development?
Also, old idea I remembered regarding the smaller unallocated chunks of wish power (like mini worldcores) falling from the sky or spontaneously appearing or rising from the earth or whatever. Originally, I had an idea that they would warp the world around them, making barriers and guardians for themselves, as sort of a generic rudimentary consciousness. What do you think of that? Also, if that is the case, would that mean the Worldcore is in some sort of megadungeon?
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COWDYDF
Mar 8, 2015 13:47:04 GMT -5
Post by Commander Tumbles on Mar 8, 2015 13:47:04 GMT -5
Multiplanar, I'd think. This is basically what I was thinking: Basically, it consists of dozens or hundreds or thousands or whatevers of concentric spheres, metaphysically contained within the last. Essentially, while you are both above and below another plane(t), no matter how deep you dig or how high you fly you will not find the next plane, at least not without very special magic. This would essentially make each plane smaller than the last, and, more importantly, would make the Worldcore the literal core of the planes. The only way up or down would be through set, defined gates and portals, which can be found, but are deliberately hidden in some way, or require some other trial to pass (Unless, perhaps, you made a serious endeavor to destroy the gate, leaving only the portal, which could be a point of conflict between the two factions, as doing such would give you an easier way of traversing the planes and thus would increase your factions influence). Also, perhaps the gates could be arranged so that the up and down portals were opposite of each other on the world (example: the down portal is at the north pole and the up portal at the south), to give the players/factions a definable goal while still being somewhat of a challenge. Perhaps also there would be no trial to go up, and no retrial to go down if you've already passed through a gate once. I mainly want to make it multiplanar because in this way we can have any number of weird backstories and powers and abilities while not necessarily having them clash with each other. I'm also in favor of the idea of the Core being some malevolent thing, either consciously exerting its power or being unconsciously used to exert its power outward in an attempt to break free of its prison. Thus the inner rings would be warped and distorted, while the outer rings would not feel its influence very strongly at all. This would also give a linear power progression of monsters or beings to fight as the players traveled downwards.
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COWDYDF
Mar 8, 2015 14:01:05 GMT -5
Post by Viempth on Mar 8, 2015 14:01:05 GMT -5
I really like the idea of concentric planes of reality! Did you imagine that they would already be a normal thing in the setting, or that movement between planes would only become accessible once the conflict began? I lean towards the latter, personally.
The idea of the Core as malevolent is really interesting, but definitely clashes with my original conception of it. In my mind, it was a neutral force. Or perhaps it would be better known as 'innocent' or 'blank'. It was power, or access to power, with no controlling morality or will. Thus, the nature of the conflict- Light and Dark both want to claim the Worldcore for themself, thus changing it from its initial state to one of alignment with that force (an individual could likewise claim it for their own self, or any other ideal or desire). The precise nature of the Worldcore sounds like the major point of conflict between our ideas. I'd be really interested in hearing more about your malevolent Worldcore cosmology/plot!
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