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Post by Viempth on Jul 22, 2013 14:02:58 GMT -5
Hello, and welcome to the world of What Do You Do Now, or WDYDN for short. Please follow the onscreen prompts to begin character genesis. Any fourth-wall breaking notes directly from author to reader will be placed within double braces {{}}. Thank you, and please enjoy. {{Here it is, my new UA. As you can tell, it was inspired a bit by WDYD. It's both an attempt to work on my procrastination, and a thank you to the comic for all the fun times. I might not actually be able to update much, unfortunately, because there are some other things I am also working on :(
So... enjoy!}}
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Post by Loof on Jul 22, 2013 17:31:18 GMT -5
Female Aubergine 4 Bun
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Post by Commander Tumbles on Jul 22, 2013 18:50:38 GMT -5
Male White 1 Ponytail
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frostward
Adept Multiclasser
Under the Control of a Benevolent Dictator
Posts: 625
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Post by frostward on Jul 22, 2013 19:04:11 GMT -5
Female black 3 Straight
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Post by aquason on Jul 22, 2013 21:01:36 GMT -5
Other 2 BALD
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Post by Pemichan on Jul 22, 2013 21:53:27 GMT -5
{I agree with Loof on something...}
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Post by Loof on Jul 23, 2013 2:14:42 GMT -5
{I agree with Loof on something...} Reported for agreeing with Loof.
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Post by Wolfe M. Howler on Jul 23, 2013 13:18:04 GMT -5
Approved.
Banned 4 lyfe.
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Post by Wolfe M. Howler on Jul 23, 2013 13:31:49 GMT -5
Squid Other Green Mohawk Super-white
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Post by Viempth on Jul 23, 2013 23:27:52 GMT -5
>Female >Aubergine >3 >PonytailPlease select a class, and an element. Class: Determines some basic attributes, as well as what skills will be available. Warrior - The powerful fighting class. Uses STR to resist and deal physical damage. Good with melee weapons, and can wear heavy armor. Heir - The influential leader class. Uses CHR to great effect persuading and guiding others. Can keep a party together through great strife. Mage - The imaginative magic-wielding class. Uses INT to realize great mystical works. By far the best class for magic, of course. Rogue - The tricksy stealth class. Uses DEX for ranged weapons and acrobatics. Fantastic at espionage and other trickery. Fool - A highly unusual class. Very weak, except in VIT, with few special skills. Gains experience quickly and can access other elements. Element: Determines what magical force you can access (although Fools can access more than one), and some basic attributes Fire - The element of heat, energy, passion, and flame. Consumes air, but is doused by water. Air - The element of freedom, wind, motion, and sky. Erodes earth, but is consumed by fire. Earth - The element of stability, wealth, minerals, and land. Absorbs water, but is eroded by air. Water - The element of change, cold, wisdom, and moisture. Douses fire, but is absorbed by earth. Light - The element of revelation, sight, knowledge, and color. Both illuminates and is shrouded by dark. Dark - The element of mystery, hiding, rest, and shadows. Both shrouds and is illuminated by light. Life - The element of fertility, adaptation, living things, and the natural order. Soul - The element of intangibility, the dead, ideals, and identity.
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Post by Pemichan on Jul 23, 2013 23:40:57 GMT -5
Fire Rogue
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Post by Commander Tumbles on Jul 23, 2013 23:44:44 GMT -5
Dark Mage.
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Post by aquason on Jul 24, 2013 0:12:23 GMT -5
Be the princess. Be the Heir of Breath Air Heir Earth Heir. Use your wealth conquer the world.
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Post by Wolfe M. Howler on Jul 24, 2013 0:40:10 GMT -5
For traditions sake, I pick Double Fire Fool.
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Post by Viempth on Jul 24, 2013 22:40:50 GMT -5
>Fire, Fool Now, please allocate your ten stat points to your 5 available statistics. Statistics: Vitality (VIT) - Life and energy. Represents the ability to keep going through hardship, and cling on to life through sheer force of will. Strength (STR) - Physical might. Used to move heavy objects, deal melee damage, resist physical blows, ect. Charisma (CHR) - How charming you are. Used to persuade and manipulate others, inspire allies. ect. Intelligence (INT) - Smarts and imagination. Needed to retain information, formulate plans, cast spells, ect. Dexterity (DEX) - Control over the fine movements of the body. Used to sneak, aim, move with agility, ect. Derived Statistics: These are calculated from your main stats. Body Points (BP)- The amount of physical stress you can bear. Derived from STR and VIT. If it drops to zero, you pass out. As it drops to very low levels, MP will start to drop as well. Mind Points (MP)- The amount of mental stress you can take. Derived from INT and VIT. If it drops to zero, you pass out. As it drops to very low levels, BP will start to drop as well. Terrible things happen if BP or MP get too low. Additionally, when you are knocked out, an enemy can use its turn to kill you. Other Stats: Height and Weight are exactly what they sound like. Either may be desirable or undesirable in many circumstances, and both will affect you in many ways (such as a high height and low weight making you more frail). You can select a number from 1-5 for each of these. {{I don't think I explained these very well -___- Also the default fool outfit looks plain on purpose, the other classes just look cooler. Sooooorry}}
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